gestures

The mouse, keyboard, and (dare I say) remote control  have long dominated human computer interaction while the touch screen (i.e.  Surface) and tablet technology,  have emerged in recent years,  as more human-centric interactions. In a similar vain to Johnny Mnemonic or Minority Report, gestures and manipulation of virtual objects are quickly evolving as an effective means to interact with one’s environment, or control a device. Check out this demo showing Canesta’s new gesture control for video consoles. The gesture language and demonstration were developed for CES 2009 by Kicker Studios. When I watch this,  I’m reminded a bit of Obi-Wan (not necc. a bad thing :) ),  and Kicker notes that, during their ideation session, one goal was “that users should be able to feel comfortable doing these gestures while on a date. That is: nothing difficult, nothing embarrassing, and nothing that was too cartoon-like…”  So far, so good…it’s pretty slick.

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