gestures
The mouse, keyboard, and (dare I say) remote control have long dominated human computer interaction while the touch screen (i.e. Surface) and tablet technology, have emerged in recent years, as more human-centric interactions. In a similar vain to Johnny Mnemonic or Minority Report, gestures and manipulation of virtual objects are quickly evolving as an effective means to interact with one’s environment, or control a device. Check out this demo showing Canesta’s new gesture control for video consoles. The gesture language and demonstration were developed for CES 2009 by Kicker Studios. When I watch this, I’m reminded a bit of Obi-Wan (not necc. a bad thing
), and Kicker notes that, during their ideation session, one goal was “that users should be able to feel comfortable doing these gestures while on a date. That is: nothing difficult, nothing embarrassing, and nothing that was too cartoon-like…” So far, so good…it’s pretty slick.
